Hospitality#299

On switch-in, this Pokemon restores 1/4 of its ally's maximum HP, rounded down.

Huge Power#37

This Pokemon's Attack is doubled.

Hunger Switch#258

If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.

Hustle#55

This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.

Hydration#93

This Pokemon has its status cured at the end of each turn if Rain Dance is active.

Hyper Cutter#52

Prevents other Pokemon from lowering this Pokemon's Attack stat stage.

Ice Body#115

If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

Ice Face#248

If Eiscue, the first physical hit it takes deals 0 damage. Effect is restored in Snow.

Ice Scales#246

This Pokemon receives 1/2 damage from special attacks.

Illuminate#35

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Illusion#149

This Pokemon appears as the last Pokemon in the party until it takes direct damage.

Immunity#17

This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.

Imposter#150

On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.

Infiltrator#151

Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.

Innards Out#215

If this Pokemon is KOed with a move, that move's user loses an equal amount of HP.

Inner Focus#39

This Pokemon cannot be made to flinch. Immune to Intimidate.

Insomnia#15

This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

Intimidate#22

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Intrepid Sword#234

On switch-in, this Pokemon's Attack is raised by 1 stage. Once per battle.

Iron Barbs#160

Pokemon making contact with this Pokemon lose 1/8 of their max HP.

Iron Fist#89

This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Justified#154

This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Keen Eye#51

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Klutz#103

This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.

Leaf Guard#102

If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.

Levitate#26

This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Libero#236

This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Light Metal#135

This Pokemon's weight is halved.

Lightning Rod#31

This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.

Limber#7

This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Lingering Aroma#268

Making contact with this Pokemon has the attacker's Ability become Lingering Aroma.

Liquid Ooze#64

This Pokemon damages those draining HP from it for as much as they would heal.

Liquid Voice#204

This Pokemon's sound-based moves become Water type.

Long Reach#203

This Pokemon's attacks do not make contact with the target.

Magic Bounce#156

This Pokemon blocks certain Status moves and bounces them back to the user.

Magic Guard#98

This Pokemon can only be damaged by direct attacks.

Magician#170

If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.

Magma Armor#40

This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.

Magnet Pull#42

Prevents opposing Steel-type Pokemon from choosing to switch out.

Marvel Scale#63

If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.

Mega Launcher#178

This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.

Merciless#196

This Pokemon's attacks are critical hits if the target is poisoned.

Mimicry#250

This Pokemon's types change to match the Terrain. Type reverts when Terrain ends.

Mind's Eye#300

Fighting, Normal moves hit Ghost. Accuracy can't be lowered, ignores evasiveness.

Minus#58

If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.

Mirror Armor#240

If this Pokemon's stat stages would be lowered, the attacker's are lowered instead.

Misty Surge#228

On switch-in, this Pokemon summons Misty Terrain.

Mold Breaker#104

This Pokemon's moves and their effects ignore the Abilities of other Pokemon.

Moody#141

Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Motor Drive#78

This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.

Moxie#153

This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

Multiscale#136

If this Pokemon is at full HP, damage taken from attacks is halved.

Multitype#121

If this Pokemon is an Arceus, its type changes to match its held Plate.

Mummy#152

Pokemon making contact with this Pokemon have their Ability changed to Mummy.

Mycelium Might#298

This Pokemon's Status moves go last in their priority bracket and ignore Abilities.

Natural Cure#30

This Pokemon has its non-volatile status condition cured when it switches out.

Neuroforce#233

This Pokemon's attacks that are super effective against the target do 1.25x damage.

Neutralizing Gas#256

While this Pokemon is active, Abilities have no effect.

No Guard#99

Every move used by or against this Pokemon will always hit.

Normalize#96

This Pokemon's moves are changed to be Normal type and have 1.2x power.

Oblivious#12

This Pokemon cannot be infatuated or taunted. Immune to Intimidate.

Opportunist#290

When an opposing Pokemon has a stat stage raised, this Pokemon copies the effect.

Orichalcum Pulse#288

On switch-in, summons Sunny Day. During Sunny Day, Attack is 1.3333x.

Overcoat#142

This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.

Overgrow#65

At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.

Own Tempo#20

This Pokemon cannot be confused. Immune to Intimidate.

Parental Bond#185

This Pokemon's damaging moves hit twice. The second hit has its damage quartered.

Pastel Veil#257

This Pokemon and its allies cannot be poisoned. On switch-in, cures poisoned allies.

Perish Body#253

Making contact with this Pokemon starts the Perish Song effect for it and the attacker.

Pickpocket#124

If this Pokemon has no item and is hit by a contact move, it steals the attacker's item.

Pickup#53

If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.

Pixilate#182

This Pokemon's Normal-type moves become Fairy type and have 1.2x power.

Plus#57

If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.

Poison Heal#90

This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.

Poison Point#38

30% chance a Pokemon making contact with this Pokemon will be poisoned.

Poison Puppeteer#310

Pecharunt: If this Pokemon poisons a target, the target also becomes confused.

Poison Touch#143

This Pokemon's contact moves have a 30% chance of poisoning.

Power Construct#211

If Zygarde 10%/50%, changes to Complete if at 1/2 max HP or less at end of turn.

Power of Alchemy#223

This Pokemon copies the Ability of an ally that faints.

Power Spot#249

This Pokemon's allies have the power of their moves multiplied by 1.3.

Prankster#158

This Pokemon's Status moves have priority raised by 1, but Dark types are immune.

Pressure#46

If this Pokemon is the target of a foe's move, that move loses one additional PP.

Primordial Sea#189

On switch-in, heavy rain begins until this Ability is not active in battle.

Prism Armor#232

This Pokemon receives 3/4 damage from supereffective attacks.

Propeller Tail#239

This Pokemon's moves cannot be redirected to a different target by any effect.

Protean#168

This Pokemon's type changes to the type of the move it is using. Once per switch-in.

Protosynthesis#281

Sunny Day active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.

Psychic Surge#227

On switch-in, this Pokemon summons Psychic Terrain.

Punk Rock#244

This Pokemon receives 1/2 damage from sound moves. Its own have 1.3x power.

Pure Power#74

This Pokemon's Attack is doubled.

Purifying Salt#272

Ghost damage to this Pokemon dealt with a halved offensive stat; can't be statused.

Quark Drive#282

Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.

Queenly Majesty#214

This Pokemon and its allies are protected from opposing priority moves.

Quick Draw#259

This Pokemon has a 30% chance to move first in its priority bracket with attacking moves.

Quick Feet#95

If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.

Rain Dish#44

If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.

Rattled#155

Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.

Receiver#222

This Pokemon copies the Ability of an ally that faints.

Reckless#120

This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.

Refrigerate#174

This Pokemon's Normal-type moves become Ice type and have 1.2x power.

310 abilities total · Page 2 of 4

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